![]() Once thrown, they will automatically return to the player after a recovery period that is reduced based on distance to the throwable weapon. These melee weapons can be thrown at their target like a projectile. Introduced with Patch 2.0, throwables weapons are a new class. Perks specifically applying to Smart weapons and their target-tracking can be found in the Intelligence Attribute. ![]() Smart weapons do not accept either suppressors or scopes. Members of the Tyger Claws gang use a dermal imprint that jams the smart-targeting ability, reducing their chance to hit. The Smart Link cyberware is required to enable smart-targeting, with better quality Smart Links improving the tracking ability of the gun, as hits are not always guaranteed. Smart bullets can curve around obstacles to hit their target, but travel slower than conventional bullets. Smart weapons aim for the wielder by using smart rounds that lock on and seek out their targets, though they need to be within the weapons's tracking box. Smart weapons are tied to weapon grips and optics to accurately scan and track the movement of targets. In 2077, they are efficient and pin-point accurate. This technology was first developed in the 1960s, but was unreliable during combat. Smart weapons use gyrojet technology to fire caseless guided ammo at enemies.
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